Skill Name
FANTASY WEAPON SELECT
PROJECT INFO
Timeline: 3 Months
I created this project to further build my 3D modeling skills, and to experiment with the use of emissive textures. I also practiced advanced techniques such as using multiple model LODs in the map-baking process.
Tools Used
- Maya
- Substance Painter
- Photoshop
- Unity
DIY FLAMETHROWER
PROJECT INFO
Timeline: 1 Month
This was a 3D Art assignment where we were tasked with creating a custom 3D weapon model. I created a “DIY Flamethrower”, and used techniques such as procedural textures, as well as multiple model LODs during the baking process. Finally, the weapon was implemented into a custom Unreal weapon selection project.
Tools Used
- Photoshop
- Maya
- Substance Painter
- Unreal Engine
DOGGY GOTTA DANCE
PROJECT INFO
Timeline: 5 Months
This project began as a programming assignment which I continued to expand after the school term. I used it as a chance to practice my skills in 3D modelling, and to learn how to create, rig and animate a 3D character.
Tools Used
- Maya
- Substance Painter
- Photoshop
- Mixamo
- Unity
BOAT MECH
PROJECT INFO
Timeline: 1 Month
This was a 3D Art assignment where we were tasked with creating a custom 3D weapon model. I created a “DIY Flamethrower”, and used techniques such as procedural textures, as well as multiple model LODs during the baking process. Finally, the weapon was implemented into a custom Unreal weapon selection project.
Tools Used
- Photoshop
- Maya
- Substance Painter
- Unreal Engine