Skill Name

FANTASY WEAPON SELECT

PROJECT INFO

Timeline: 3 Months

I created this project to further build my 3D modeling skills, and to experiment with the use of emissive textures. I also practiced advanced techniques such as using multiple model LODs in the map-baking process.

 

Tools Used

  • Maya
  • Substance Painter
  • Photoshop
  • Unity

Learn more about this project here.

DIY FLAMETHROWER

PROJECT INFO

Timeline: 1 Month

This was a 3D Art assignment where we were tasked with creating a custom 3D weapon model. I created a “DIY Flamethrower”, and used techniques such as procedural textures, as well as multiple model LODs during the baking process. Finally, the weapon was implemented into a custom Unreal weapon selection project. 

 

 

Tools Used

  • Photoshop
  • Maya
  • Substance Painter
  • Unreal Engine

DOGGY GOTTA DANCE

PROJECT INFO

Timeline: 5 Months

This project began as a programming assignment which I continued to expand after the school term. I used it as a chance to practice my skills in 3D modelling, and to learn how to create, rig and animate a 3D character.

 

Tools Used

  • Maya
  • Substance Painter
  • Photoshop
  • Mixamo
  • Unity

Learn more about this project here.

BOAT MECH

PROJECT INFO

Timeline: 1 Month

This was a 3D Art assignment where we were tasked with creating a custom 3D weapon model. I created a “DIY Flamethrower”, and used techniques such as procedural textures, as well as multiple model LODs during the baking process. Finally, the weapon was implemented into a custom Unreal weapon selection project. 

 

 

Tools Used

  • Photoshop
  • Maya
  • Substance Painter
  • Unreal Engine